Warhammer: Skills

Cultivating, as a skill, is very interesting to me. Players will find seeds on corpses. If players take on the profession of a cultivator, they can grow these seeds. It is not simply pressing a button and allowing the timer to determine when the seed is a plant. First, the seed must be planted in the correct kind of soil. The seed must be watered, fertilized, and given the correct amount of sunlight. Additives can be given to a seed for certain effects. The additives can reduce the time it takes to grow the plant or increase the desired result. The cultivator must choose the correct time to harvest the plant. If harvested too soon, the plant will be too weak to use in a potion. The amount of detail required is great but these are skills that will be ranked through experience. The more seeds planted the more skill the player will have in growing the items. As the cultivator gains these skills, they can plant more at the same time. Cultivators can grow dyes for clothing, potions, and essences.
There are different spell types that I enjoy. There are not only the basic skills that you learn through ranking up the character. The player can also choose different tactical and initiative abilities. Tactical and initiative type spells are only activated during PQs or RVR type fights (which would be war setting). The abilities do not cost anything to cast. Rather, the points are gained through heals or kills for the mission. As the ability charges, the player can use it during that battle. If it is not used, it will decay. All abilities will help the player or group succeed.

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