If I acted IRL like I did in game, I would need to punch my coworkers, professors, and classmates before they would talk to me. They would not really help me, though. The quest givers would blabber at me about a quest, have me fed-ex an object back to them, but never really know what I want.
I would basically run around mindlessly through the world, bumping into objects, have information fed to me, and move to the next task. *sigh* This has been one of those months. I cannot wait to stop and smell the Lichbloom again.
Videogames and Education
Posted by
Charlene
Schools emphasize the memorizing of acts, concepts, and ideas . The context is removed from the world and placed into an abstract, formal concept that can be applied generally to various situations. Learners who memorize a concept are only taking on a piece of the world. By limiting what a student can learn, educators are actually doing the opposite of what they meant to do. Instead of creating critically-thinking students, they have supported an environment that encourages students to accept facts as they are stated without an understanding of the contexts that they would be used within. Rather than enabling students, schools treat students as vessels ready to accept abstract concepts.
Labels:
communities,
education,
identity,
knowledge,
skills,
videogames
NSFW - Slightly inappropriate
Posted by
Charlene

The Hasbro site's Scrabble Anniversary Edition broadcasts a new word of the day. You can also use the word builder or access the official Scrabble Dictionary. I am not sure that teachers will scramble to get this version but I am amused, very amused...
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